Tuesday, November 18, 2008
1999-2008: Reel, 2 Minutes
It's crazy, editing down pieces of longer works, then patching them all together. This version is about half the size of the one I originally posted here last week, and in truth it feels better, but still kind of dated. A lot of things I incorporated in this piece were done a long time ago, but aspects of which I still like. I think a better reel will be compiled after I get some of the things I've done at Hasbro on there, as well as projects I'm working on now.
Til then, here's a highlighted demo reel of what I've done over the last 9 years in motion graphics....
Thursday, November 13, 2008
it's a new day
Two nights ago I woke up in the middle of the night kinda hungry, and I also couldn't stop thinking about how I didn't like the demo/reel I came up with and posted here the day before. So I'm back to square one with it- cutting it down, and playing with different ways of presenting it all in a context that makes it come across the most appropriate way. Maybe I need to amass a little more recent material to put into it, also combining some pieces I've done at Hasbro. We'll see. So I deleted the video from the last post. In return, here is a little thing I made before I went to lunch today- about 7 seconds long, so it goes by quick, and the quality/colors on the web don't do the piece justice- it's very pretty to look at. When asked by co-workers: "weird- what are you going to do with that?" I told them I'd put it in the background of a dvd menu. "Oh! That's cool then...."
Friday, November 07, 2008
Quiet Nights
The quality of this online is low unfortunately. This project was for a titling assignment in my motion graphics class.
My mom thinks this video is 'romantic', but maybe that's from the donald byrd song playing in the background.
For my next project, I'm working with ideas about myths- either illustrating one, or some type of narrative similar to myths. I found a craft book at borders for cheap, so i'm scanning those in and re-painting them. Then I'll lay them out in 3D and take it from there. We'll see how it turns out. I'm learning that good assets from the beginning really make a project that much better when it gets completed, and trying to backtrack later to clean them up isn't as successful- plus its a waste of time already spent.
And that's all I got.
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